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Aeroria

Just a world I want to immerse myself in

Everything on here is written in order of creation. You can literally see the development of the fantasy here.
Topics

Background


Insert the history here. I know I wrote something down before, so find it

Power System


I also created a power system. Somewhere you need to find it and place it in this damn thing.

Ranting

War; war never changes. Our history has been engulfed with conflict. THere is constant bloodshet within our brethren for gain. In the olden days, there was something... a fight between two [lords]. They destroyed the lands, creating valleys and mountains. Their power was immeasurable, and they fought. Endlessly, they fought. Oceans were created, mountain ranges were formed. They kept fighting; it was madness; it was eternal.

Like, I was lthinking of a fight between two guys to create a world kind of how God created ours, but with this, conflict has bred more conflict which creates greed and shit within this place. But that doesnt really factor into the... yes it does. The second world creates the element that ends the eternal fight, which melds into different sub-categories. The two main guys fighting, this whole history can be simply allured from the books and the relics found, or the name of the places etc. The history will never be explicitly stated, but merely allured to by the surrounding spots. I want this to be considered "Deep." I want to have a world that's filled with content. Something that has a lot of thought into it. What else can I add? What else can I put into this world?

Looking more into the story, I don't know what I can do... As the main character is going along his travels, he has conversations with people, and as he tries to understand, then the history slowly reveals themselves. Like the history is tied into the culture and the Gods they worship etc. It is tied into what they do to survive; it is who they are. What these people do is the history that I am trying to allure to. But what can I do? What am I thinking of?

For beginners, I am thinking of like a multi-ethnic, a multi-racial world where things like cat people exist.

As these two entities fought, they created the lands around them, until this other world has entered the place. Then they come together to separate it for now, and that's how it becomes into orbit. The origin of the other planet though, thats another question. IT came from... actually yeah lets just ignore it. It was just a freak of nature accident. Just a space thing that occurred because planet collision is rare in space (but not nonexistant). These two entities stop fighting to help the world by creating a shield and pushing the planet way before it dies, thus ending their lives, and their energy is spread throughout the lands, but its also spread throughout the second world as well, breathing new life into both sides; however, theres already forces in the second world, creating a total of three elements. THis third element could be something... I was trying to tie in the whole technology, magic, and gods trilogy. I wanted to separate the three. So one would be the god of Gods, a spirtual beast, and the other would be a beast of magic. One planet has the magic and spirtual kings fighting and died giving rise to others, and the other planet has technology.

Now linking the two worlds would be difficult. I could look at the idea of rockets or POWERFUL catapults, or utilize the trope of portals. I kind've want a realistic world, so i need to make these portals unstable. As the god of magic dies, his power spreads throughout the lands, creating random rifts to occur due to mana instability within the world. THese rifts connect to each other and can temporarily link two other locations or create monster dens.

Like... idk man... what I wanted was something like that... well I guess it works when I think about it. Like, theres the world of technology (not too advanced), but like everyone dies anyways, so its just there, but the people of both worlds are often traveling from place to place thanks to the mana anomalies and the rifts. And the spirits and stuff are controlled by the ghosts and stuff... Focusing more on the tehcnology aspect, I like how there are many ancient relics just found throughout the lands, and the new people have to figure out and understand everything. THe whole idea of everyone dying is the power surge released when the two gods release all of their powers to stop the two planets from colliding. THey had a temporary peace agreement and both die from having to stop the planetary collision, but it leads to a nice double planet orbiting system.

So it's safe to assume the origins of all the creatures: the magic create stem from the magic god, the spiritual figures stem from the spirit god, and the techno people are from the other planet. THe God essense is spread throughout the lands after they sacrifice themselves to push the planet away. This trilogy of power will be the basis of the story in my world. Now comes the part of LIMITATIONS

Utilizing the knowledge that the powers come from the essence of these two magical beings, there has to be a way to utilize the powers. How can an affinity for this kind of thing be created? You have to be a creature born within the presence? You have to be born from the lineage of power tha tstems from the original times, creating power struggles for people with magic, while the spiritual: the power comes from those who have faith in the power; while for techno is simply the ability to achieve what you want. Magic affinity is determined randomly frmo change. Since the mana essence of the being is in flux, it depends on [SOMETHING]. I've also decided to keep the innerworkings of the magic system in a state such taht the reader has to simply infer from the story how the magic systems work. I don't want to give anything away.

Looking more along the lines of the actual story, I want something that culminates together into one plot. I cannot use everything that happens to further this story, but to create a majestic ending, you have to plan backwards. But alas, this is a difficult feat. I don't know exactly how I am planning on doing this. I suppose I first need to solidify the workings of this planet, but I don't really know what I am planning on doing.

Actually, that is going to be difficult taking into account that there is more than one timeline I wanted to look at.

Regarding the history, I was thinking of doing something that has MULTIPLE major events, kind of like extinction events. Like, multiple world wars within a 4, 5 thousand year span, but then this gets a little weird, considering the technological advancements of the other world. I supose I could just negate it as there is no true desire to become technologically advanced.

Questions

I need to brainstorm. I have done this so many times, yet I have not accomplished anything. I do not know why I cannot get this going, but here I go.

To create the thing, I just need to find out all the questions that I need to ask

What are the different elements of story telling?

What are the different types of people in this world?

What kind of world am I trying to create?

What is the history of the world?

Do I need to look into the politics of this world?

What are the problems that the people are facing? What are the sources of problems? What creates conflict? How does that apply to this world?

How do i create such a vast world? What are the different elements of a world? How exactly can i precisely and efficiently micromanage every element and mold the ideal fantasy world?

What am I trying to accomplish exactly? What are my end goals with this project? Am I making something for myself or for others?

What are the morals that I am trying to 'teach' people? How does this apply to creating the world? What are all the different morals? How does emotion affect the development of morals? How can they differ from person to person? What maeks these differences worth noting?

Do I need specific morals for a story?

Aren't these morals just life lessons?

Am I going to create a language system? How do i create a language system? What are all the different elements towards creating a language? How does history affect the development of a language? How would you fit creating the language into the history you would create?

Do i need to focus on the culture? What are the different elements of culture that I need to catch up on?

How does religion affect the culture of these people?

How many different religions and cultures are in this world?

What kind of a history am I going to set in this place?

How vast of a history do I want?

What kind of technological advancements can I put in this world?

What are the troubles of the citizens within the people?

Can I incorporate an evolution knack intot his story?

What's the best way to incorporate that natural selection idea?

How do i contain all my ideas into an easily accessible location?

Are there any more elements that I am looking for?

How many characters should I have?

How many stories am I creating?

What should the main story be about?

What are the main elements to creating this so-called great story? This world? This Experience?

What are the different factions of this story? How can I start worldbuilding correctly? Do I want to give an ecological spin to this? Do I want to focus on the spacial debris formed from the intiial pseudo impact? How are the different biomes going to happen? What are all the different biomes? How can i incorporate the different biomes into this world?


What are the different elements of story telling?

IDEA ONE:

A story has five basic but important elements. These five components are:

CHARACTERS

Central characters: these characters are vital to the development of the story. The plot revolves around them

Protagonist: t

Antagonist: antagonists oppose protagonists, standing between them and their ultimate goals. The antagonist can be presented in thef orm of any person, place, thing, or situation that represents a tremendous obstacle to the protagonist.

PLOT

The sequence of events that connects the audience to the protanogist and their ultimate goal. 

SETTING

A good, well-established setting creates an intended mood and provides the backdrop and environment for your story

CONFLICT

The conflict is what drives the story. It's what creates tension and builds suspense, which are the elements that make a story interesting. If there's no conflict, not only will the audience not care, but there also won't be any compelling story to tell. 

THEME

The theme is what the story is really talking about. Its the main idea or underlying meaning. Often, its the storyteller's personal opinion on the subject matter. A story may have both a major theme and minor themes. 

Major theme: an idea that is intertwined and repeated throughout the whole narrative.

Minor theme: an idea that appears more subtly, and doesn't necessarily repeat.  Narrative Arc a strong story plot has a narrative arc that has four required elements of its own Setup: the world in which the protagnoist exists prior to the journey. The setup usually ends with the conflict being revealed.  Rising tension: the series of obstacles the protagonists must overcome. each obstacle is usually more difficult and with higher stakess than the previous one Climax: the point of highest tension, and the major decisive turning point for the protagnist.  Resolution: the conflict's conclusion. This is where the protagonist finally overcomes the conflcit, learns to accept it, or is ultimately defeated by it. Regardless, this is where the journey ends.  While every story is different, a successful one captivates its audience and inspires an emotional response. As humans, we love to be entertained, and storytelling is universally accessible. Learning to craft a compelling story by engaging an active audience is the art of storytelling. 

IDEA TWO:

Seven key elements:

Plot

The plot is thought of as the sequence of events in your narrative. The plot includes background information, conflict, the climax of the story, and lastly, the conclusion.

Many writers use the plot to map out their stories before beginning the full writing process. For fiction or non-fiction writing, this can work wonderfully as an outline. Setting

When you're reading and feel like you've been transported to another universe - that's setting. This element of the narrative is incredibly important. Setting establishes the time, place, and environment in which the main characters or narrator operates. Characters Who are your characters? How do they behave and interact with the narrative as a whole? How are the protagonists and antagonists the same? How are they different?   Characters create your story. Characters are the reason your readers fall in love. Characters keep you up at night.   Invest time researching your character's identities, behaviors, circumstances, and motivations. All of this will help you to create a world that readers (and you) are invested in whole-heartedly.  Point of View Who is telling your story and why? Establishing a point of view in your story or poem is essential. This allows readers to understand the motivations behind why the story is being told.   While it can be challenging to craft a consistent point of view, mastering the narrative will provide your work with the guiding voice reader's crave. Theme The theme of a work should be clear. While this seems like a fundamental literary element, the theme helps to focus a narrative.  Additionally, having a focused and clear theme will help you and publishers to market your book to the right audience.   What lessons are your characters going to learn? At the end of the story or poem, what is the main takeaway? This is your theme. Symbolism When studying literature, there is a lot of talk surrounding symbolism. While this may seem like an over-rated literary element, symbolism helps to layer meaning within a narrative.   The green light in The Great Gatsby. Harry's scar in Harry Potter. In narratives, symbols are what readers hold onto long after the story is over. Symbolism is what readers gravitate to.   Conflict Conflict motivates characters, affects the plot, and ultimately dictates the theme of a narrative. What is the defining conflict in your story? What conflict inspired a poem?   Having a defined conflict allows your readers to better understand your work, sympathize with your characters or narrator, and ultimately appreciate the complexity of the plot you've created.